by Arley Sorg
I knew this story needed to be told for the majority in second person because of the format and the concept: It’s a video game. And, as mentioned above, I wanted to harken back to the old RPGs I loved with the “you are dungeon crawling . . .” type of vibe. I adore second person, and also it felt the most natural to show the progression of a game in an immersive POV. When playing games myself, I often find myself describing them as “I tried to change my outfit and then FELL OFF A CLIFF AND DIED OH MY GOD” or framing it in second person when discussing with other people.