Editorial
Editorial: January 2018
Be sure to check out the Editorial for a rundown of this month’s content and for all our news and updates.
Be sure to check out the Editorial for a rundown of this month’s content and for all our news and updates.
I had the essential image, a metropolis as amoeba, extending pseudopods to locomote across a landscape, while sucking up people to function as its citizenry. I have absolutely no memory of this image entering my head, but everything else in the story proceeded from that genesis.
Louise Erdrich is the author of sixteen novels as well as volumes of poetry, children’s books, short stories, and a memoir. Her previous novel, LaRose, won the National Book Critics Circle Award for Fiction. The Round House won the National Book Award for Fiction. The Plague of Doves won the Anisfield-Wolf Book Award and was a finalist for the Pulitzer Prize. She lives in Minnesota.
The story was written in the summer, when the Florida heat tends to keep me fairly housebound, so the desire to escape the house for a bit seems to have crept in there. And of course, when I was a kid, I was always hoping that the next time I opened up a wardrobe door, I would be able to see Narnia. It never happened—and alas, the walls of my current closet seem all too solid—but I suppose I’ve never really given up that hope.
This month, Carrie Vaughn takes a critical look at Geostorm and the very idea of climate catastrophe as entertainment
When I’m writing I’m looking for characters that are different from me, but also familiar. I can see their motivations. I understand why they are doing the things they do. I connect with Henrietta through many of the matriarchs I’ve loved in my life. These women have guided me as a human being. My two grandmothers remind me a lot of Henrietta, and so it was important for me to tell a story that treats her as she should be treated: complex and deeply sympathetic.
This month, Amal El-Mohtar reviews the conclusion of Fran Wilde’s Bone Universe trilogy, Horizon. She also takes a look at the new novella The Only Harmless Great Thing, by Brooke Bolander.
I knew this story needed to be told for the majority in second person because of the format and the concept: It’s a video game. And, as mentioned above, I wanted to harken back to the old RPGs I loved with the “you are dungeon crawling . . .” type of vibe. I adore second person, and also it felt the most natural to show the progression of a game in an immersive POV. When playing games myself, I often find myself describing them as “I tried to change my outfit and then FELL OFF A CLIFF AND DIED OH MY GOD” or framing it in second person when discussing with other people.
Be sure to check out the Editorial for a run-down of this month’s content and for all our news and updates.
We still tend to mark the presence of the feminine as unusual, while overlooking the overrepresentation of the masculine. Ruth Bader Ginsburg was once asked when there would be enough women on the Supreme Court, and answered, “When there are nine.” When whole groups of women can fill non-gendered roles without it being noteworthy, we’ll have arrived. So for my Golden Age-style story, I followed the Golden Age tradition of casually using only one gendered pronoun. Only I picked feminine pronouns.