Vitaly Timkin works as an artist for the games company Wargaming. His projects include the World of Tanks game. He lives in Minsk, Belarus. His works can be viewed at vagrantdick.deviantart.com.
Can you explain the difference between 2-D and 3-D art for our readers?
These days, it does not matter much, 2-D or 3-D. 2-D is painted with brushes and oil. 3-D is molded in special programs as a sculpture, which allows you to create an object in a 3-D space. The main factor impacting quality is time. That is the same regardless of 2-D or 3-D.
Your work seems to sometimes combine imagery from different times and places in unexpected ways. For example, you have one landscape that is filled with architecture suggesting that it is a high fantasy setting, but the sky shows multiple planets and moons. The Geologist is a futurist science fiction image, but the suit worn by the figure seems to have echoes of 1960s and 1970s space/aeronautics styling. What were you trying to achieve with these anachronisms?
It is interesting for me to create a story, which gives the chance to reflect and think about the world where this might happen. Linking contrasting elements helps that process by creating a huge flight of fancy. The story is what fills in the gap between the contrasting elements.
Do you feel that there is any particular aesthetic flavor to artwork coming out of Belarus, or do you feel that science fiction/fantasy artwork is post-geographical now, in the early twenty-first century?
These days, it isn’t important where the artist lives. The Internet unites all of us in one information space.
Your work seems very cinematic in composition and feel. Does cinema influence your work? If so, what are some of the films that have influenced your work the most?
I am attracted to cinema’s brevity and central focus on the main object. The movies that inspire me include Alien, The Terminator, RoboCop, The Matrix, and Oblivion.
Much of your work seems to show the beauty of destruction in war. Do you have a particular interest in war imagery?
Not per se. However, I am attracted to the opportunity to work with a dynamic plot. Obviously, war creates lots of opportunities for plot.
The landscapes and vistas in your works are often startling. Can you discuss how you created them technically? Are they based on photographs of existing locations?
My landscapes are not based on existing locations, but I do base my work on moods I find from existing inspirations. I create landscapes in these stages: (1) search for a plot; (2) compose a sketch; (3) prepare basic elements of the piece; (4) create a photo collage; (5) do final color correction.
What is your dream project?
I would love to do concept art for film.
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