Nonfiction
Editorial, January 2016
Be sure to read the Editorial for all our news and updates, as well as a run-down of this month’s content.
Be sure to read the Editorial for all our news and updates, as well as a run-down of this month’s content.
When I lived in Savannah, there were tour trolleys cruising around the historic district all day long, basically all saying the same things about the same historic sites. I once commented to a friend that if I had a tour trolley business, I’d do something totally different. When she asked me what that something totally different would be, I came up with the idea for a Liar’s Tour.
I write a lot about the working class, and a lot of my characters aren’t formally educated. Many of them have dialects. I grew up around so many languages and dialects, as an expat kid. That’s the soundtrack of a place, the rise and fall of how its people speak.
I think I was doomed to be a nerd, because my father is a particle physicist and my mother was an electrical engineer. My dad had an infinite supply of 1950s and ’60s science fiction novels. It’s interesting, in that the SF that I read when I was growing up was one generation off of what you’d expect for my age. I grew up reading baby-boomer SF. My holy trinity of authors is Asimov, Clarke, and Heinlein.
This was an unusual story for me because it began with physics, and then I had to go back and add characters and stuff to that. I had the idea for a story in which time travel also involved spatial displacement, and that was the original engine for the story. And I had a lot of fun imagining how that would work out—but that wasn’t a story, in itself. I needed characters and an emotional hook and something to carry the story forward.
In this month’s column, we review Radiance, by Catherynne M. Valente, The Buried Giant, by Kazuo Ishiguro, and Bone Swans, by C. S. E. Cooney.
I don’t paint, but I’ve dabbled enough to have some concept of what painting entails. […] I will admit to drawing, but ninety-eight percent of the time, this takes the form of detailed contour maps, invented landscapes meant to either mimic or outdo existing physiography. I recycle most of these, but once in a while, I come up with a piece that sucks me in, demands my attention, and somehow renders in two dimensions what really ought to exist in three.
The process that works best for me is to think of an interesting character and start the story when they are in trouble. Then give them a difficult decision to make. Readers have such different reactions, but for most people, characters are the key to a story. If the reader doesn’t care about the characters, it’s that much harder to interest them in the conflict. It helps to make the story more memorable if a reader can identify with the choices the character faces.
James Ng was born in Hong Kong in 1985. After high school, he received a scholarship to attend the School of the Art Institute of Chicago, then completed his Bachelor of Fine Arts at the School of Visual Arts in New York, majoring in illustration. He works as a freelance concept artist and illustrator for games, books and comics. He lives in Hong Kong but travels often to the United States for work and exhibitions. His website is jamesngart.com.
As a kid, I always loved collecting different versions of the same stories. Considering all the retellings I write, I guess I never got over it. We had VHS copies of various productions of Alice in Wonderland, which I’d watch over and over.