Editorial
Editorial, October 2012
Welcome to issue twenty-nine of Lightspeed! We’ve got another great issue for you this month, so clickthrough to see what we have in store.
Welcome to issue twenty-nine of Lightspeed! We’ve got another great issue for you this month, so clickthrough to see what we have in store.
I assume that intelligence evolves along certain lines, and that nothing is new. Whatever humans are, we aren’t important. We don’t see our neighbors because they don’t want to be seen, or they have launched into a new realm or reality that we can’t fathom yet, or maybe we’re a game program playing out inside an artificial universe that has no purpose except to make us fucking crazy.
I love short stories that have fairy tale roots. Fairy tales, myths, and legends give storytellers a common language for effectively communicating big ideas.
We have some of the best writers in science fiction and fantasy today that we’ve ever had in the genre. That said, one of the things is that when you have people who are really engaged on the literary side of writing, as many of our current really excellent writers are, there is a question of how approachable it is to someone who is just coming fresh into the field.
When I was twelve, I’m pretty sure I thought people and human meant the same thing. Bert grew up in a culture where the dividing line between human and monster is clearly defined, and in his world, the chances of being born with “monster” traits are much higher, so I think he has a more difficult time with this question than I did.
In real life none of us are assured happy endings. We have choice and free will, but that also means we’re free to make terrible, wrongheaded decisions. That’s just part of being alive.
I like the dark. And have an affinity for the symbolic, the poetic. Things hinted at, the play between hidden and obscured, abstract and real. I like trees and bones and internal organs and birds. Also, I like things reduced to their most basic idea and shape, with all the excess stripped away.
The thing I wanted to write about was being so cut off from one’s emotions that they’d become inaccessible. And I’ve always been fascinated with the story of the wizard who put his soul into his own finger, so that he couldn’t be killed. I thought that if I changed “soul” to “heart” then I could do something new with the tale.
I don’t remember how we thought of crossing Lewis Carroll and H. P. Lovecraft, but since “The Hunting of the Snark” is one of my favorite poems, in retrospect it seems utterly inevitable.
Artists do tend to focus more on people and creatures, and environment art becomes almost secondary to these designs. Problem is, someone would have to take up this task! Almost 70% of concept art generated is environment concepts because of the vast number of levels and dungeons that have to be made for an entire game; for movies, every set and scene has to be illustrated, and people almost become scale references in those illustrations.