Artist Showcase
Artist Showcase: Vitaly Timkin
Vitaly Timkin works as an artist for the games company Wargaming. His projects include the World of Tanks game. He lives in Minsk, Belarus. His works can be viewed at vagrantdick.deviantart.com.
Vitaly Timkin works as an artist for the games company Wargaming. His projects include the World of Tanks game. He lives in Minsk, Belarus. His works can be viewed at vagrantdick.deviantart.com.
when I decided I wanted to do a story centering around a phoenix, I started to patch a lot of different phoenix myths together. But my favourite is the most common one. The medieval phoenix, resembling a predatory bird, that dies and is reborn again from its ashes. I guess I’ve Harry Potter to thank for that.
I started “Morning Child,” then an untitled fragment, about ten years before I finished it. I wrote a few pages, then lost steam on the story and put it away in a file drawer. Ten years later, I was going through old files, happened to pick up the fragment and looked at it, and suddenly saw how I could finish it. A couple of days later, I had.
Welcome to issue 51 of Lightspeed! Check out the editorial for a run-down of all our stories and articles, and of course, news and notes.
“State Change” was written back when I was a published finalist with the Writers of the Future Contest. For the workshop with Tim Powers and K.D. Wentworth, we had to write a complete short story in twenty-four hours, and Tim started by walking around the room, designating random objects as prompts for each of us. When Tim stopped by my seat, he saw a half-finished glass of soda and the melting ice cubes inside, and so he picked one out and told me that was my story.
I actually set out to write a cyberpunk story, when I sat down to write this. Well, that’s not entirely accurate. I set out to write a story that would appeal to the sensibilities of a friend, who happens to enjoy cyberpunk stories, among other things.
Richard Garriott’s Akalabeth, which he programmed in high school, is one of the first computer role-playing games ever published. Garriott went on to create the Ultima series, considered by many the high-water mark of interactive entertainment, as well as Ultima Online, the world’s first MMO. His latest project, the crowd-funded Shroud of the Avatar, is the spiritual successor of Ultima set within a new, engaging world.
All writing comes from a point of view; even an essay has a character behind the narrative, who shares the author’s name and some of her or his characteristics. Someone was watching this woman play piano. But not me. Someone who noticed and described it differently than I would.
Sending Harry and Marlowe to my neck of the woods offered a great way to introduce “weird west” type stories and milieus to their world, and to see what Aetherian technology is doing in other places. Additionally, adventures in the “exotic” American west were a staple of Victorian adventure stories—see the Sherlock Holmes story “A Study in Scarlet,” for an example. I wanted to play with that trope.
You cannot travel faster than light. If you cannot travel faster than light, then all of these stories become fantasies. People have tried to figure out way to accelerate starships up to close to light speed, and you’d basically have to take enough energy to blow up a planet to do something like that. It’s crazy. It’s absolutely ridiculous to even try. But there is another way and it involves hibernation.