Nonfiction
Book Reviews: September 2019
This month, Arley Sorg reviews Gamechanger, by L.X. Beckett; Sisters of the Vast Black, by Lina Rather; and The Twisted Ones, by T. Kingfisher.
This month, Arley Sorg reviews Gamechanger, by L.X. Beckett; Sisters of the Vast Black, by Lina Rather; and The Twisted Ones, by T. Kingfisher.
Many of my stories for Lightspeed in particular are challenges I set myself, and this one began as an attempt to write the entire story in the AIsource caretaker’s voice. I discovered while doing it that Sacrid really wanted to heard. One reason I never described her—though I might if I return to her story, a genuine possibility—is that her rebellious ways do presumably include the cosmetic, and honestly, my wildest efforts to be outrageous could very easily devolve to quaint.
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I’m constantly thinking about the way art influences and moves us to action, and how those actions can change the world. Not all resistance is violent or visible. Not all art is designed to intentionally create a change, but you can never predict what’s going to stick a match to someone’s fuse, or how long that art will continue to work its magic. I think it’s important to create things regardless of whether or not you think it’s going to appeal to a wider audience, because you are the only one capable of expressing the thoughts inside your head.
Silvia Moreno-Garcia is the author of Signal to Noise, named one of the best books of the year by BookRiot, Tordotcom, BuzzFeed, io9, and other publications; Certain Dark Things, one of NPR’s best books of the year, a Publishers Weekly top ten, and a VOYA “Perfect Ten”; the fantasy of manners The Beautiful Ones; and the science fiction novella Prime Meridian. She has also edited several anthologies, including the World Fantasy Award-winning She Walks in Shadows (aka Cthulhu’s Daughters). She lives in Vancouver, British Columbia.
I think as a species we’re terrified of things that are smarter than us, and that’s mostly because that’s how we identify our superiority over the natural world: We’re smarter than it. So, the idea that there could be something small and sleek that is infinitely more canny than us immediately makes us scared. And what do humans do when we’re terrified? We make them into monsters so we can summon our peers to the hunt. As for what they are to me, well, that’s a long story best told in another fable, yes?
This month, reviewer Christopher East takes a close look at the existential Swedish filmAniara.
One day, when I was hiking alone, I was seized by the certainty that I would round the next bend and encounter my parents—not my parents as they are today, in their sixties and living several states away, but in their twenties, not yet married. Would they recognize me? Would I want them to? What would I want them to know? And what of my telling might undo me? I carried the seed of the idea to the Clarion workshop in summer 2016, where instructor Ted Chiang sat us down and—succinctly, without consulting any notes—explained to us precisely how time travel could work, and the issues this poses for free will.
This month, LaShawn peeks at letters in This is How You Lose the Time War, gets steamy in Pimp My Airship, and enjoys a heaping serving of revenge in The Rage of Dragons.
“The Final Blow” is the first-ever story in my “The Gods Have Gone” universe. As a fan of fantasy, I’ve always wanted to create a fantasy setting where there is no metal. Development of metal opens up the inevitability of advanced technical development, so what kind of stories could be told in a setting without metal? I’ve played with this concept in my “New World” mythos, which consists of two stories (“Victim with a Capital V” and “Throwdown,” which are in the anthologies Unfettered II and Unfettered III, respectively). Those stories are set in our world, but one set 2,000 years after bioengineered bacteria destroy all metal.